AJAS.org.au Forum Archive

Adelaide Japanese Animation Society

AJAS Forum Archive

Forum Administrators and Moderators

Gundam: An Introduction

by Hans Stockmann » Wed Jun 30, 2010 2:10 am

I've been caught in a few conversations of late (mostly spurred by Garry's adventures into the franchise) that have confirmed my long-held belief that a great deal of Aussies (and a great deal of modern anime fans to boot) simply don't know much about the financial and cultural juggernaut that is Gundam. Well fear not, for a nerd is here to rant and rave about all sorts of tid-bits to give a bit of an idea about just why it's been both so enduring, and such an influence!

zu lange nicht gelesen
Watch: Mobile Suit Gundam, Zeta, ZZ, Char's Counterattack, 0080, G, Turn A.

That was still zu lange nicht gelesen
Watch Mobile Suit Gundam and be free of it forever.

I'm going to be briefly outlining the idea of each show and some notes about production history to explain just why certain works are the way they are (that is to say, why they are terrible). Why? Because I'm a nerd and find this stuff fascinating, and it concerns me just how little anime fans of today don't seem to care, And because they won't get off my damn lawn.

Before I get on with that though, here's a brief list of the main canon, listed in the order events take place. When I discuss the works, I'll be going through them in production order, because context is a great thing. So, let's get this ball rolling!

Universal Century (the original timeline)
Mobile Suit Gundam (TV) [1979] The definitive "boy gets thrusted into war and learns that it's pretty painful" story.
Mobile Suit Gundam (Summary Movies) [1981] All the LALAAAAAAAAH, less of the hoverbikes. Worth it for the third movie.
0080: War in the Pocket (OVA) [1989] Downplayed writing, tight deliveries and Haruhiko Mikimoto designs. Is this the same franchise?
The 08th MS Team (OVA) [1996] Romeo and Juliet in the One Year War. ZOMG MOST REALISTIC SHOW!!!!111
MS IGLOO (OVA) [2004] CG series all about failed OYW prototypes. As gritty as Gundam gets.
MS IGLOO 2 (OVA) [2008] "You'll never laugh at the Guntank again."
0083: Stardust Memory (OVA) [1991] Oh so delicious mech porn.
Mobile Suit Zeta Gundam (TV) [1985] The darker and edgier sequel that created japanese nerd culture.
Zeta Gundam: A New Translation (Films) [2004] Some of the most jarring summary movies you will ever see
Mobile Suit ZZ Gundam (TV) [1986] Not anime.
Char's Counterattack (Film) [1987] Conclusion to the original main character and his rival's.... rivalry.
Mobile Suit Gundam Unicorn (OVA) [2010] likely will supercede the original serialised novel in canon, because that's how Sunrise rolls
Mobile Suit Gundam F91 (Film) [1991] Star Wars stealan, sloppy characterisan, wasted potentialian, still worth watchan.
Crossbone Gundam (Manga) [1997] only manga you can say is most definitely part of the official canon
Mobile Suit Victory Gundam (TV) [1993] The Umineko of anime.

See? It's not so bad on paper, right?

Alternate Universes (gateway drugs)
Future Century
Mobile Fighter G Gundam (TV) [1994] The embodiment of "so bad it's good". Pure awesome.
Some fancy new manga that'll likely be canon (manga) [2010]

After Colony
New Mobile Report: Gundam Wing (TV) [1995] Flamboyance and inconsistencies everywhere.
New Mobile Report Gundam Wing: Endless Waltz (OVA) [1997] HOW MANY TIMES MUST I KILL THAT GIRL AND HER DOG?
Endless Waltz -Special Edition- (Film) [1998] ZERO WON'T ANSWER ME!

After War
After War Gundam X (TV) [1996] Eureka SeVen meets Super Mario Bros. 1

Correct Century (CC)
Turn A Gundam (TV) [1999] The franchise's swansong. Until the corpse was reanimated three years later.
Turn A Gundam Summary Films (Films) [2000] These make The Ideon: A Contact look like a well assembled summary film.

Cosmic Era
Mobile Suit Gundam SEED (TV) [2002] Beverly Hills 90210 with gratuitous CG and rainbow lasers.
Mobile Suit Gundam SEED Destiny (TV) [2004] The pain will never end.
Mobile Suit Gundam SEED C.E. 73: Stargazer (ONA) [2006] Makes you feel like watching Gundam again if you just subjected yourself to the previous entry.

Anno Domini
Mobile Suit Gundam 00 (first half) (TV) [2007] Foundation with more prettyboys.
Mobile Suit Gundam 00 (second half) (TV) [2008] Foundation and Earth with more prettyboys.
Gundam 00 Mobie (Film) [2010] We won't know for a few more months.

And there we have it. The main animated canon. While I did kind of enjoy SD Gundam Force, it's irrelevant to both your and my interests for the purpose of this piece.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by Hans Stockmann » Wed Jun 30, 2010 2:41 am

Outline Part One or "How I Learned to Stop Worrying and Love the Tomino"
So there was this dude who hated humanity called Yoshiyuki Tomino. He'd gotten his directorial training by Tezuka (which is likely why he hates humanity come to think of it), and his practical experience working with Nagahama. He seemed to like making shows with big robots, and he seemed to like killing characters as much as possible (if it's a violent ep of Voltes V, it's likely one of his). When he first got to truly direct something, he made a show that taught kids all around Japan just how horrifying repelling alien invaders is. He then made a James Bond parody with alarmingly well thought-out sci-fi ideas about losing your humanity.

He didn't like the limits that sponsours had put on robot shows (and indeed, a lot of cartoons), so he decided to make a sci-fi story about a war between humans, where robots are just a tool of war. The chief sponsour, Clover, didn't like this as it meant they couldn't sell crazy die-cast toys. Thus, through Tomino continually locking horns and being forced to come to compromises, Mobile Suit Gundam was born. The show was actually cancelled towards the end of its run, as Clover had had enough and Sunrise was running low on money. This turned out to be a good idea, as it sped the charge towards the conclusion up and made the final stretch of the show one of the best.

A couple of years later, this company called Bandai watched it. They made model kits for a living, and figured that the whole war machine idea might work well for model kits. They gave Sunrise some money, told Tomino to condense the show into three movies for a theatrical release, and started repeats. The added press, and people actually watching the show this time resulted in the beginning of a great deal of income for Bandai, and a life of continual rage for Tomino.

So, just how is the show?
If you want to compare Mobile Suit Gundam to anything, I'd say compare it to the original Star Trek. Its animation is woefully dated. Its writing is somewhat stiff. It has moments of immense camp. Yet, despite all this there's some damn nifty ideas. Theorising that continual living in space would enhance brains is outlandish, but kind of makes sense. Making up a branch of fake physics to try and justify your robots being used in warfare is cool. The world has some interesting political dynamics. Indeed, the main thing that draws people into Gundam is the fact that it hjas an interesting concept for a world, and it explores it in various ways. Ways that usually involve teenagers finding robots and becoming psychics.


Gundam started to gain popularity, and the idea of more militaristic robots started to take a hold, as 80s anime moved into more serious territory. The success of shows such as Fang of the Sun Dougram and Armored Trooper VOTOMS put Ryousuke Takahashi on the map, and Tomino continued to dabble in series that dance around the edge of gritty realism in favour of throwing around ideas. Still, it was Gundam that had kicked it off, and it was Gundam that was really building a fanbase. So, despite Tomino's distinct dislike of sequels, he eventually created Mobile Suit Zeta Gundam.

Zeta's when things get much more serious. More angst, more physical violence, and far more genuine assholes. The sho's a huge departure from the original in execution, and starts to really ramp up Tomino's disdain for how wasteful mankind can be, and really starts throwing down one of his favourite messages: the evils of stagnation and old age. In some ways its pacing is even odder, but again it's still a good watch.

However, given that the world is still pretty screwed at the end, and how much attention Zeta received (Newtype Magazine started as a Gundam fanzine part-way through Zeta's airing), a sequel was inevitable. Thus, the mess that is ZZ Gundam was born. Much like how he followed up Ideon with Xabungle, or Zambot 3 with Daitarn 3, ZZ is (at least initially) a comedy. Unsurprisingly, it's a rather jarring move and will doubtlessly cause aggravation.

Partway through production, Tomino received permission to make a movie after ZZ. Since a lot of money would be riding on it, Tomino pulled a bunch of the ideas for the second half of ZZ out, jumped ship on the show and ran away to make the movie, putting less experienced directors and writers in charge. Thus, the second half of ZZ is basically the second half of Heavy Metal L-gaim ...but with NEWTYPES. Things fall apart here, and the ending has some pretty infuriating moments. However, you still need the context of ZZ if you want to understand motivations for a certain blonde-haired manchild in Char's Counterattack.

CCA is amazing. It has a plain but well made visual style, and some damn good music (as have all the shows mentioned up until now, incidentally). What really makes it so amazing is the writing. It is some of the driest dialogue you will ever hear. Again, there are some cool ideas explored, and the whole film is basically two small-scale battles. But the writing is comedic gold. If you need something to riff on with mates and you've worn out your last copy of Yor: Hunter From the Future, this film is the way to go.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by Hans Stockmann » Wed Jun 30, 2010 3:02 am

Outline Part Two: The End of Tominogelion
While Bandai certainly made money off a great deal of the designs from Zeta, ZZ, and CCA, they were finding that the real money still came from merch related to the original show, and its events now often referred to as "The One Year War". Supplementary material had started to appear, and a huge retcon began to increase the scope of the war to give it that much more of a militaristic, sci-fi feel. You know, rather than it being about psychic teenagers with amazing hair. It was throughout all this that the first OVA, and the first Gundam show without Tomino at the helm was produced, Gundam 0080: War in the Pocket.

It's the story of a rookie enemy soldier in the OYW who gets assigned to a commando squad due to the ever-diminishing numbers at this stage of the war. He meets a love interest, befriends a kid and tries to do what he can. In all seriousness, it's one of (if not the) best written entires in the franchise. Indeed, I'm willing to say it's some of the best writing in the medium. It's downplayed, it's heartfelt, and it's a great Christmas Eve watch.

Nothing happened for a couple of years, because sales were diminishing somewhat and Tomino had felt he'd told all he wanted to in the universe. Then he finally got an idea. He pitched it and it was accepted. Then it turned out "full TV series" actually meant "a single movie" and we got Gundam F91. It's a flawed film for sure. Its plot is rushed and its characters needing more development. Even so, it's still nifty. Again, cool ideas, a further look at how much has changed in the 30 years since CCA, as well as a look at how little has changed. It's also a rare example of an upbeat Tomino work, and opens with some delightfully brutal combat inside a colony.

Then, the inevitable happened. After working with Sunrise for so long, and their various attempts at breaking into the now-booming animation industry themselves (of course Honneamise wasn't going to make money. That was kind of the point of it.) not working, Bandai decided to commence a buyout. Execs from both Sunrise and Bandai wanted a new gundam, so they busted out the Tomino much to his chagrin. Thus began the descent into insanity known as Victory Gundam.

Victory Gundam is what happens when you appoint a director who's known for hating sponsours and execs, give him two such groups throwing orders at him, and then realise he's now actively trying to kill the very franchise he created. It's inconsistent. It's lacking in shading. Its protagonist is twelve years old. Its designs are intended to be as hard to produce or as hard to sell as possible. The DVD release came with a letter from Tomino scolding you for buying this piece of scheiße.

I love it.

You see, when someone's trying to hard to channel his rage into a war story, things get nasty in-universe. Giant wheels start crushing your main character's mother, with her head popping off and landing in his arms. Villains use underhanded tactics. Formerly friendly characters become top tier backstabbers that start killing named characters as well as nameless grunts. The action scenes have some of the most creative storyboarding in the franchise. And through all the mess, you get the logical conclusion of all the experimentation on newtypes that has been dabbled in by villains throughout all the previous works. I find trainwreck productions fascinating, and this is one of the biggest trainwrecks ever. So finally, after Victory, Bandai was faced with a choice to either kill the franchise, or do a complete reboot. We'll discuss that... next post.

Oh, and after F91 they made 0083: Stardust Memory, an OVA that fills in gaps between the original and Zeta, despite no gaps being needed. Yeah, the plot's terrible but the action scenes are an amazing masturbatory aid.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by Hans Stockmann » Wed Jun 30, 2010 3:22 am

Outline Part Three: Must be Funny in a Rich Man's World
Bandai decided to reboot. They'd figured that gundams always sell best, therefore a show with lots of gundam-like designs would be a great idea. They figured that kids have the most disposable income, so they'd make a friendly tournament show for kids. They figured they should find a way to stop Tomino raging, so they let him suggest a director. Unfortunately for them, he was a strong follower of his own themes and had been grooming a successor. This dude called Yasuhiro Imagawa who was working on a tribute to some nobody called Yokoyama Mitseru at the time. It's not like he'd ever finish that other project, right?

It turns out that Imagawa dude had been wanting to do a militaristic show. He was unsurprisingly rather annoyed when he was told he had to make a tournament show, so he gutted most of the plot and added this thing called "depth" to it. He then kept approving crazy designs that would either be expensive to produce (though sell well) or just be impossible to sell. He then set out to make the most badass show for kids about racial stereotypes in robots using martial arts and the power of love to defeat a borderline eldritch horror made of SCIENCE.

He succeeded.

G Gundam is oh so very, very dumb. But then, that's the entire point. If you like intentional camp, watch it. If you like ridiculous action, watch it. If you don't, you're a bad person who will die unloved.


So, after the sort-of success of G, Bandai decided to make a new Alternate Universe every year, as a means of getting kids interested in the franchise. Then, they could sucker them into watching the original show, and then convince them to buy models of the Gundam and the Zaku II (the stormtrooper ove Gundam) so they wouldn't have to make anything else. They only got two shows out with this idea in mind, because four years of a new gundam show in succession caused massive fatigue and ever declining sales of that precious, precious merch.

1995 was Gundam Wing. It's what happens when you put a standard fantasy show in a military sci-fi setting and put crappy staff in charge.
1996 was Gundam X, the only other show to get cancelled. For all its good moments, there's another 3 dull ones. For a post-apocalyptic show, it sure does seem awfully upbeat. The X itself is one sexy beast though.


So, what do you do when your 20th Anniversary is nearing and you've lost most of your fans through annoying AUs and mediocre shows? Why, you get Canadians to make a live-action film of course! Yeah, there's a reason G-savior isn't on my list in the first post.

So, what do you do when your 20th Anniversary is nearing and you've lost most of your fans through annoying AUs, mediocre shows and realise your canadian filmmakers suck? Why, you get the original director to make a farewell to the franchise. And you let him have free reign! And then you don't market it at all so it never sells and you can then use this as a reason to claim ignoring him all this time was a good idea. Genius.

Turn A Gundam is a great show, and a great farewell. It has all the madness of a Tomino show you've come to expect if you've actually watched any of the shows I suggested right up the top. It again has some really cool ideas (WW1 earthlings vs Advanced Moonbase Science in a post-post-apocalyptic future!), and a pacifistic protagonist who's not only justified in his actions, but handles them in a convincing fashion! He doesn't just shoot magical laser beams, Loran has to actually work to stop the fights as they spring up, because if the situation seriously deteriorates it'll obviously end up in genocide. Plus, the titular Turn A and its counterpart are designed by Syd Mead. You know, the dude who did most of Blade Runner's designs? Yeah, it's a rather unconventional show.

And so, the Gundam franchise finally ended. Sure it had some ups and downs, but it was a pretty cool ride so far right guys?
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by Hans Stockmann » Wed Jun 30, 2010 3:42 am

Outline Part Four: RIIIIIIIISE FROM YOUR GRAVE

Bandai just couldn't let it die. Even after they tried their hardest to keep their last effort from being profitable (or popular), they just had to try another reboot. So, they hired this dude called Mitsuo Fukuda. He made this one kinda bland racing show, and he made this one really coold super robot show called Dendoh that'll never get good subs. He was good at using music. Music can make money. So, they got him to make a new AU that have similarities to the original show in order to really sucker kids into buying Zakus. Thus, Gundam SEED was born

SEED's an okay show. It has some damn good music (Big O's composer, yo), some kinda cool (though very shiny and spiky) designs, and some nice character building. With an emphasis on some. It loves to ramp up the angst, and it loves to ramp up the flashbacks. Then the second half kicks in and half the action scenes are made of stock footage of pretty beating (but not killing) all the baddies. Its discussions on racism are hamfisted, and the protagonist is as bland as you can get. Still, for some safe entertainment it works, and it suddenly kickstarted the financial juggernaut all over again.

It's worth noting that one of the reasons for its success was it had marketing. Adverts for every aspect of the show you could buy. Teen idols in model kit ads. The works. If you tell people to buy something enough, they'll do so. Something that was proven true a bit before this in the US when Wing was first launched with its massive campaigns, but I'm not here to talk about that. Unless you want me to...

Anyway, a few years rolled by and an inevitable sequel to SEED came out: Gundam SEED Destiny. It set up a Zeta-inspired scenario with a protagonist on what was previously an antagonistic faction who's actually a proper soldier. Sounds pretty cool, right?

The show is your nightmares made reality. Absolutely everything that could go wrong in production (well that's a lie, the music is the best in the franchise) did. Scripts were handed in late. People scolded the writer for being late, so she took longer to spite them. The chief writer (who was the director's wife) suspected one of the voice actresses of having an affair with her husband, so the character got butchered in the script. The main character backed his coworker up and got similar treatment. It became clear nobody had any idea of how the show was supposed to go from episode 13. Delayed scripts resulted in less storyboarding time. This meant less animation time. This meant more animation recycling. This meant reusing scenes from the previous show (thanks to the miracle of digital technology no less!). It reached the point where the protagonist not only had no development, but winds up losing his main character position to his rival, the previous show's lead. If SEED resurrected Gundam, Destiny nearly put it back in the grave. Or at least, that's what I'd be saying if it wasn't a massive financial success. You want proof Japan has terrible taste? This is it.

Then Stargazer was made a year later. It's 45 minutes that are all better than Destiny. Yes, even the end credits are better than Destiny.


So around the time this was all happening, this dude who'd made some show about an Alchemist and his robot buddy or something stupid like that pitched to Sunrise an idea for a knockoff of Isaac Asimov's Foundation. Bandai decided it had promise as a new Gundam show, and Gundam 00 came into (Celestial) being.

I know you don't like it. You booted it off 5 episodes in. Still, while its worl building was laboriously paced, it did actually go places. The second half was a big improvement, and the ending is the most unique in the franchise. Because the obnoxious interveners lost. Alas, Bandai decided to do to 00 what they did to Geass and turn what was planned as a year-long show into two half-years. Thus, while the first few episodes of 00's second season have promise, the show becomes a mess. Not quite as messy as ZZ or Destiny, but it's certainly up there. Whether the movie will make things better we'll have to wait.

And that's my rundown on Gundam. I guess I should do a zu lange nicht gelesen summary for each, but I hope this has been informative. Of course, any questions or suggestions for how this is structured are always appreciated. I'm going to go to bed now.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by davidg » Wed Jun 30, 2010 12:07 pm

Wow.

Care to do one for macross?
Your friendly neighbourhood pirate. www.pirateparty.org.au/
User avatar
davidg
 
Posts: 10
Joined: Wed Aug 13, 2008 10:42 am
Location: Flinders Uni

Re: Gundam: An Introduction

by Last Exile » Fri Jul 02, 2010 1:44 pm

ATTENTION DUELISTS! My hair has evolved into a Newtype!
Disgusting...
User avatar
Last Exile
 
Posts: 4013
Joined: Sun Sep 24, 2006 11:47 pm
Location: Breaking the Walls Down

Re: Gundam: An Introduction

by Hans Stockmann » Mon Jul 05, 2010 12:53 am

I woke up the day after writing it all and realised there weren't any sort of easily-accessed summaries of just what the shows are, so I added more of those snide italics in the first post.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by Yue_Hein » Mon Jul 05, 2010 3:45 pm

What happen to
Gundam MS Igloo Apocalypse
Hathaway's Flash
Crossbone Gundam Skull Heart & The Steel of Seven
Gundam Sentinel
Gundam 0083: The Last Blitz of Zeon
and the MSV for most of them

lol @ ZZ Gundam not being a Anime
User avatar
Yue_Hein
 
Posts: 2
Joined: Wed Apr 21, 2010 8:35 am
Location:

Re: Gundam: An Introduction

by Hans Stockmann » Mon Jul 05, 2010 7:02 pm

Apocalypse: Grouped under Igloo 1.
Hathaway's Flash: Novel not tagged as part of animated canon. Sure I love Quess' ghost telling Hathaway what a kippe he is, but the work is both untranslated and mostly irrelevant.
Skull Heart and Steel Seven: Sidestories to Crossbone. I probably should've put them on the list, but if you're reading up about Crossbone you'll probably stumble upon them anyway.
Sentinel: Poorly-written novels with sloppy translation that again are mostly irrelevant. I'm discussing anime here. Otherwise I would've thrown in things like Beltorchika's Children, Gaia Gear, Eccole du Ciel, SEED Astray, Tomino's various novelisations and so on. This was an introduction, not a full-blown archive of everything to emerge from the franchise.
0083: Last Blitz: Movie version. Sure I put the EW movie on the list, but that was mostly for Last Impression. I didn't put Miller's report on the list either, after all. Nor The Mayfly of Space, which is more relevant.
MSVs: If I didn't put the Evolve shorts on, I'm not going to put on MSVs.

I guess I'll discuss them a bit now since it's been brought up. Basically, they're batches of "what if?" designs cooked up by Sunrise's mechanical designers for when you feel the need for some extra technobabble. Things like "what if we gave the Zeong legs after all?" or "what if we put more weapons on the original gundam?" or "what if the Big Zam really were mass produced?" They tend to pop up in video games and sidestory material. If you're lucky enough, you'll even get a model kit of one.

It's worth noting that earlier this year, it seems Seven Arcs are taking the same approach with Nanoha. Given the various jokes about Nanoha being a gundam (Season 1 = Original, A's = Zeta due to Excelion Buster, StrikerS = Nu Gundam due to fin funnels) and the myriad mecha references that franchise has, it's probably an intentional nod.
Although I don’t know about the directions at 4:51.
It’s commonly known when you look north in Japan East is to your left. Please don’t try to correct that sentence. It lasts only for a second but I wouldn’t expect a mistake like that.
User avatar
Hans Stockmann
Master Asia's True Apprentice
 
Posts: 493
Joined: Wed Mar 25, 2009 3:21 pm
Location: Britannia

Re: Gundam: An Introduction

by GarryGod » Mon Jul 05, 2010 10:01 pm

Image
Image
Image
Image
Image
Image
Image
Imagethanks GAINAX your writers never stop surprising me...
User avatar
GarryGod
Net Raider
 
Posts: 1043
Joined: Sun Nov 16, 2008 6:35 pm
Location: Hillcrest, South Australia

Re: Gundam: An Introduction

by ARTA8SIMS » Sun Sep 05, 2010 5:03 pm

What you looking at huh?
Image
ImageImage
Anime collection HDD1: 552GB / 931GB Still going up.
Anime collection HDD2: 804GB / 931GB Still going up.
AOF -- ISML -- AJAS
User avatar
ARTA8SIMS
 
Posts: 341
Joined: Sun Mar 08, 2009 1:51 pm
Location: http://auotaku.666forum.com

Re: Gundam: An Introduction

by GarryGod » Tue Dec 28, 2010 1:15 am

Image
KIRA-BOSHI
Image
Image
Image
Image
Image
Image
Image
Imagethanks GAINAX your writers never stop surprising me...
User avatar
GarryGod
Net Raider
 
Posts: 1043
Joined: Sun Nov 16, 2008 6:35 pm
Location: Hillcrest, South Australia